BGP Week 7

Week 7

The week went to start putting everything together and to replace the last placeholder meshes and textures.

 Beta feedback:

The feedback we received during the beta, where that the game was too dark. Mist in the corridor to the wind level. There was also some problem with the lighting in the Central hub area.

Based on the feedback from the beta we decided change so that all levels now are in separate levels and the player teleports into the levels. Before everything shared the same level and used level streaming to load the level needed, but this caused us to have artifacts from other levels.We also decided to redesign the central chamber to make it a shorter and more clearer path for the player.

Lighting:

i worked on the lighting this week.

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 The wind level

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The water level

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The fire level

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Central chamber

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The result:

this was the result by the end of the week.Bild

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