BGP week 8
Week 8 Putting together the last props, tweaking lighting and post process in all levels. Banner: The idea behind the banner was to give an Indiana jones feel to the […]
Week 8 Putting together the last props, tweaking lighting and post process in all levels. Banner: The idea behind the banner was to give an Indiana jones feel to the […]
Week 7 The week went to start putting everything together and to replace the last placeholder meshes and textures. Beta feedback: The feedback we received during the beta, where that […]
This week my task was to start implementing the graphical assets we have created. I started first to put together the wind themed level, based on feedback from this weeks […]
This week we prepared to get the game for alpha testing that we had in the end of the week.My main task this week was to look through the backlog […]
This week we did some changes to some of the art assets based on feedback from our external testing, so changed the concepts for the moveable mirror and stationary mirror. […]
This week I worked on designing the gods for the temple. The temple will have in total 5 gods, each level is designed after a god, and also each god […]
This weekend me and a few other from school traveled to Stockholm to attend the Swedish game awards conference in Stockholm. The conference was two days long. On the first […]
Advanced game design – Week 44 The board game This week we made a few changes to the board game. We increased the number of artifacts on the board, the […]
This week we had a meeting with Marcus, where we got some more feedback. The feedback we got: Add another mechanic to make the game more dynamic. Make obstacles larger […]
This week my group and I worked on our board game system for our advanced game design course. The system we are creating is a movement system that uses cards […]